How I make
The rough end of the process: trials, tools and studies, made to learn rather than to finish.
















What feeds it
Design is just problem-solving, and problems are everywhere: a dish, a sheet of pasta, a painting, a room rearranged.



















How I make
The rough end of the process: trials, tools and studies, made to learn rather than to finish.
















What feeds it
Design is just problem-solving, and problems are everywhere: a dish, a sheet of pasta, a painting, a room rearranged.


















